This wing of the library is currently under construction. Please excuse our pixie dust.
Water magic is the art of adaptation. Its practitioners command water in all its flowing forms—shaping currents, redirecting force, restoring the wounded, and slipping through obstacles that would stop less flexible magic. Water spells favor versatility and reactive play, allowing a skilled mage to answer danger by flowing around it rather than meeting it head-on.
At its gentlest, Water cleanses, heals, and carries creatures safely through danger. At its most violent, it becomes crushing pressure, surging currents, and relentless force that wears down anything standing in its way. Water yields to every obstacle—and, given enough time, overcomes them all.
Looking for the rules?
Rules for the Arcane College, including our complete spell system, can be found in the Heroes Guidebook and Primal Forces.
Both are available now on DriveThruRPG.
All of our spells use our Grimoire card back.
Book of Water Booster Pack
The Book of Water Booster Pack expands the Grand Grimoire with 18 spells dedicated to the elemental force of Water. This revised collection restores our original Water spells to the modern Grand Grimoire while greatly expanding the discipline with new ways to heal, cleanse, redirect danger, and manipulate movement across the battlefield.
18 Water spell cards
Includes revised versions of our original Water spells
Expands the Book with brand-new spells and game effects
Features spells for restoration, mobility, defense, and battlefield control
Fully updated for the modern Arcane College spell system
Coming Soon: Arcane Library Expansion Deck
The Book of Water isn't finished growing! Three new additions to the discipline are coming in the Arcane Library expansion deck, alongside new magic drawn from across the Grand Grimoire.