This wing of the library is currently under construction. Please excuse our pixie dust.

Air magic is the art of motion. Its practitioners command wind, pressure, and the restless atmosphere—pushing, pulling, lifting, carrying, and redirecting whatever stands in their path. Air spells favor mobility and clever positioning, allowing a skilled mage to reshape the battlefield without ever touching the ground.

At its gentlest, Air carries an ally safely through danger or cushions a deadly fall. At its most violent, it becomes a roaring gale, a thunderous shockwave, or a force powerful enough to send creatures flying. Nothing is truly still. An Air mage simply learns which way to make it move.

Looking for the rules?
Rules for the Arcane College, including our complete spell system, can be found in the Heroes Guidebook and Primal Forces.

Both are available now on DriveThruRPG.

All of our spells use our Grimoire card back.

Book of Air Booster Pack

The Book of Air Booster Pack expands the Grand Grimoire with 18 spells dedicated to the elemental force of Air. This revised collection restores our original Air spells to the modern Grand Grimoire while greatly expanding the discipline with new ways to manipulate movement, positioning, and the battlefield itself.

  • 18 Air spell cards

  • Includes revised versions of our original Air spells

  • Expands the Book with brand-new spells and game effects

  • Features spells for mobility, battlefield control, defense, and elemental combat

  • Fully updated for the modern Arcane College spell system

Arcane Library Expansion Deck

The Book of Air isn't finished growing! Three new additions to the discipline are coming in the Arcane Library expansion deck, alongside new magic drawn from across the Grand Grimoire.

Revised & Expanded 9/2026

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Book of Flame